geht immer noch nicht

Mehrere Moddingfragen
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- Modding
- Cody_LG
-
-
Wow die Information bringt uns viel. Ich sags nochmal: Und wie Waffe selbst? Mit der ODF könnte ich mehr anfangen als einem "geht immernoch nicht".
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die waffe selbst,das sind die standart waffen
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ich bin fachman in problemen
blah blah map stürzt ab ebim laden,hier B2front.log
[expander]
Code- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: NeedPickupVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: NeedBackupVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: InVehicle
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: DefendPositionVO
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'a295' [2dbb7264] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'a295' [2dbb7264] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
- Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
- Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: SpottedVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: NeedRepairVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: NeedPickupVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: NeedBackupVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: DefendPositionVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: SpottedVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: NeedRepairVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: NeedPickupVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: NeedBackupVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: InVehicle
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
- unknown VO type: DefendPositionVO
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
- Soldier imp_inf_darktrooper has geometry collision
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'e11s' [0f20e71f] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
- Texture 'e11s' [0f20e71f] uses 1.33 MB
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "com_weap_bldg_gunturret_exp"
- uf_updateClassIndex(): Added class: all_inf_rifleman
- uf_updateClassIndex(): Added class: all_inf_rocketeer
- uf_updateClassIndex(): Added class: all_inf_sniper
- uf_updateClassIndex(): Added class: all_inf_engineer
- uf_updateClassIndex(): Added class: all_inf_officer
- uf_updateClassIndex(): Added class: all_inf_wookiee
- uf_updateClassIndex(): Added class: imp_inf_rifleman
- uf_updateClassIndex(): Added class: imp_inf_rocketeer
- uf_updateClassIndex(): Added class: imp_inf_sniper
- uf_updateClassIndex(): Added class: imp_inf_engineer
- uf_updateClassIndex(): Added class: imp_inf_officer
- uf_updateClassIndex(): Added class: imp_inf_dark_trooper
- uf_updateClassIndex(): Added class: all_hero_hansolo_tat
- uf_updateClassIndex(): Added class: imp_hero_bobafett
- utility_functions2: ReadDataFile(): This map's code, mode: rfw rfw_conquest
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122)
- Skyfile FarSceneRange is in old format
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=7aeac458: trying to replace "fel1_prop_supply_box" with "fel1_prop_supply_box3"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=7beac5eb: trying to replace "fel1_prop_supply_box" with "fel1_prop_supply_box2"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=7ceac77e: trying to replace "fel1_prop_supply_box" with "fel1_prop_supply_box1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=db5eae00: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge6"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=de5eb2b9: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge5"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=df5eb44c: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge2"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=e05eb5df: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge3"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=e25eb905: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge1"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=dd5eb126: trying to replace "hoth_prop_hangar_bridge" with "hoth_prop_hangar_bridge4"
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 4
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 8
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 12
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 16
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 20
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 24
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 28
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 32
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 36
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 40
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 44
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 48
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 52
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 56
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 60
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 64
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 68
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 72
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 76
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 80
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 84
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 88
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 92
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 96
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 100
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 104
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 108
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 112
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 116
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 120
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 124
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 128
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 132
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 136
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 140
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 144
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 148
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 152
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 156
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 160
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 164
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 168
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 172
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 176
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 180
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 184
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 188
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 192
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 196
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 200
- ifs_sideselect_fnEnter(): Map does not support custom era teams
- ifs_sideselect_fnEnter(): The award settings file exists
- ifs_sideselect_fnEnter(): Starting to remove award effects...
- ifs_sideselect_fnEnter(): Finished removing award effects.
[/expander]
-
also es stürzt ab,wenn ich mit einheiten sstarte
-
[expander]
Code- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 4
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 8
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 12
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 16
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 20
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 24
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 28
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 32
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 36
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 40
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 44
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 48
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 52
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 56
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 60
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 64
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 68
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 72
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 76
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 80
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 84
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 88
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 92
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 96
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 100
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 104
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 108
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 112
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 116
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 120
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 124
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 128
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 132
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 136
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 140
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 144
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 148
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 152
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 156
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 160
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 164
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 168
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 172
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 176
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 180
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 184
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 188
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 192
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 196
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 20
[/expander]
Schau mal da
Probier das mal aus! -
ok jetzt kommt es dicke,also ich hatte in früherer zeit mal das weapon pack von Warload gedownloaded,ich wollte es für eine GCW Map benutzen,suchte für andere bei Gamteoast den Thread raus und dann hat ein gametoast admin das gesagt
ZITAT:
ZitatI had already downloaded the assets just to confirm, and with the images you forwarded to me I don't think there needs to be any further doubt on the issue - at the very least textures were misused without permission (or attempted permission) and then lied about.
Links to this file have been removed and any files/maps/mods that use these should find a substitute, as they will also not be allowed in the future. This file and the map that uses these will be removed from both here and SWBFFiles.
http://www.gametoast.com/forums/viewtopic.php?f=64&t=22477So weit ich da verstanden habe,darf mann diese waffen nicht benutzen wieso auch immer,wer hat eine idee wie man sie benutzen kann ohne das das elegal wird.
Eure hilfe ist gefragt!!!!!!!!!!!!!!!!!!
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der Warlord müsste hier anggemeldet sein^^
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So weit ich da verstanden habe,darf mann diese waffen nicht benutzen wieso auch immer
Auf GT und SWBFFiles ist es verboten Sachen zu verwenden die ohne Erlaubnis aus anderen Mods / Spielen übernommen wurden und als eigene Arbeit darzustellen. Darum.wer hat eine idee wie man sie benutzen kann ohne das das elegal wird.
In wiefern das ganze rechtlich illegal ist von Mod zu Mod, weiß ich nicht. Aus anderen Spielen ist es illegal sobald du entwicklerübergreifend (oder Publisher?) Sachen kopierst. Aber rein ethisch ist es in beiden Fällen einfach widerlich.Bin kein Jurist, kann also auch teilweise Blödsinn sein.
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aber man kann sie doch benutzen,wenn man sie reskinned hat und das das original model von Lucas arts ist oder??
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aber man kann sie doch benutzen,wenn man sie reskinned hat und das das original model von Lucas arts ist oder??
[Blockierte Grafik: http://lonewolfsden.net/wp-content/uploads/2010/03/facepalm_picard_riker.jpg] -
xDDD... warum machst du bdas.... wir hatten doch darüber gesprochen oder?
@GM: Geiler Kommentar
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die frage war schon vorher drin, @ G_M sry für die falsche formulierung,ich mein man kann doch die model benutzen,wenn man in den credits erwähnt,das sie von einen anderen sw game sind soooooooo
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@Marco Da muss noch "Blame" drüberstehen