böse magnaguard ärgert mich!!

  • hi,wie ihr lesen konntet,ärgert mich die böse magnaguard.


    Also,ich hab DEV´s Magnaguard 0.9 gedownloaded,dann Tuskencamp Assets,für den electrostab.


    Hab alles eingefügt und so,munge,dann starte ich map und dann kommt die erste truppe,bild weg.


    Ich hoffe,hier kann jmd meine fehler finden.


    cl1_inf_magnaguard
    [expander]
    [GameObjectClass]
    ClassParent = "cl1_inf_magnaguard_default"
    GeometryName = "cis_inf_Magnaguard.msh"


    [Properties]
    GeometryName = "cis_inf_Magnaguard"
    GeometryLowRes = "cis_inf_Magnaguard_low1"
    FirstPerson = "CIS\cisoff;cis_1st_magnaguard"


    ClothODF = "cis_inf_Magnaguard_cloak"


    SkeletonName = "magnaguard"
    SkeletonRootScale = "1.10"


    // no head offset for this guy, unlike all other droids
    CollisionHeadOffset = "0.0 0.0 0.0"


    //Jet Jump
    JetJump = "10.0" //The initial jump-push given when enabling the jet
    JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
    JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
    JetEffect = ""
    JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
    JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
    JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
    JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
    JetShowHud = 0
    JetEnergyDrain = 0.0


    CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
    //Jet Jump End


    BlurEffect = "0.8" //motion blur effect for force run


    // Speed multipliers for various actions
    JumpForwardSpeedFactor = 1.3 // boost forward part of velocity by this factor when jumping
    JumpStrafeSpeedFactor = 1.0 // boost side/backward part of velocity by this factor when jumping
    RollSpeedFactor = 1.5 // in forward arc, boost speed by this factor when rolling


    // Apparently contant for all or most classes:
    Acceleration = 70.0 // accelerate to full run in about 7/70 = 0.1 seconds
    SprintAccelerateTime = 0.35 // accelerate from run to sprint in this time


    // ControlSpeed = "<stance> <thrustfactor> <strafefactor> <turnfactor>"
    // For grounded states (stand, crouch, prone, sprint) and jet state,
    // in which the thrust/strafe stick controls the player's velocity,
    // these values are multipliers on the max speed and acceleration.
    // For flying states (jump, roll, tumble), in which the thrust/strafe stick
    // applies an acceleration, these values only multiply the acceleration.


    ControlSpeed = "stand 1.00 1.00 1.00"
    ControlSpeed = "crouch 0.70 0.60 1.00"
    ControlSpeed = "prone 0.30 0.20 0.50"
    ControlSpeed = "sprint 3.00 0.20 0.20"
    ControlSpeed = "jet 1.50 1.25 1.25"
    ControlSpeed = "jump 0.10 0.10 0.60"
    ControlSpeed = "roll 0.02 0.02 0.35"
    ControlSpeed = "tumble 0.00 0.00 0.10"


    // Energy bar defaults
    EnergyBar = 600.0 // Max energy
    EnergyRestore = 25.0 // energy regained per second if moving
    EnergyRestoreIdle = 25.0 // energy regained per second if not
    EnergyDrainSprint = 0.0 // energy spent per second of sprinting
    EnergyMinSprint = 0.0 // min energy to start sprinting
    EnergyCostJump = 0.0 // energy cost to jump
    EnergyCostRoll = 0.0 // energy cost to roll


    FirstPersonFOV = "70"
    ThirdPersonFOV = "65"


    CollisionScale = "0.0 0.0 0.0"


    CollisionHeadOffset = "0.0 0.0 0.0"


    CAMERASECTION = "STAND"
    EyePointOffset = "0.0 1.8 0.0"
    TrackCenter = "0.0 1.8 0.0
    TrackOffset = "0.0 0.0 4"
    TiltValue = "10.0"


    CAMERASECTION = "STANDZOOM"
    EyePointOffset = "0.0 1.8 0.0"
    TrackCenter = "0.0 1.8 0.0
    TrackOffset = "0.4 0.05 2.8"
    TiltValue = "3.5"


    CAMERASECTION = "CROUCH"
    EyePointOffset = "0.0 1.3 0.0"
    TrackCenter = "0.0 1.3 0.0
    TrackOffset = "0.0 0.15 3.5"
    TiltValue = "10.0"
    CameraBlendTime = "0.75"


    CAMERASECTION = "CROUCHZOOM"
    EyePointOffset = "0.0 1.3 0.0"
    TrackCenter = "0.0 1.3 0.0
    TrackOffset = "0.4 0.2 2.8"
    TiltValue = "3.5"


    CAMERASECTION = "SPRINT"
    EyePointOffset = "0.0 1.8 0.0"
    TrackCenter = "0.0 1.8 0.0
    TrackOffset = "0.0 0.0 5.0"
    TiltValue = "10.0"
    CameraBlendTime = "0.75"[/expander]



    cl1_inf_default_magnaguard
    [expander]
    [GameObjectClass]
    ClassParent = "cl1_inf_magnaguard_default"


    [Properties]
    AnimationName = "magnaguard"


    MaxHealth = 800.0


    MaxSpeed = 8.0
    MaxStrafeSpeed = 6.0
    MaxTurnSpeed = 5.0
    JumpHeight = 3.5
    RecoverFromTumble = "1"


    PointsToUnlock = 14


    UnitType = "trooper"


    WEAPONSECTION = 1
    WeaponName = "cis_weap_inf_electrostaff"
    WeaponAmmo = 0



    VOUnitType = 093


    // the foot height where footstep sounds are played
    MinFootHeight = 0.3


    //Jet Jump
    JetJump = "10.0" //The initial jump-push given when enabling the jet
    JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
    JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
    JetEffect = ""
    JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
    JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
    JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
    JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
    JetShowHud = 0
    JetEnergyDrain = 0.0


    CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
    //Jet Jump End


    BlurEffect = "0.8" //motion blur effect for force run


    // Speed multipliers for various actions
    JumpForwardSpeedFactor = 1.3 // boost forward part of velocity by this factor when jumping
    JumpStrafeSpeedFactor = 1.0 // boost side/backward part of velocity by this factor when jumping
    RollSpeedFactor = 1.5 // in forward arc, boost speed by this factor when rolling


    // Apparently contant for all or most classes:
    Acceleration = 70.0 // accelerate to full run in about 7/70 = 0.1 seconds
    SprintAccelerateTime = 0.35 // accelerate from run to sprint in this time


    // ControlSpeed = "<stance> <thrustfactor> <strafefactor> <turnfactor>"
    // For grounded states (stand, crouch, prone, sprint) and jet state,
    // in which the thrust/strafe stick controls the player's velocity,
    // these values are multipliers on the max speed and acceleration.
    // For flying states (jump, roll, tumble), in which the thrust/strafe stick
    // applies an acceleration, these values only multiply the acceleration.


    ControlSpeed = "stand 1.00 1.00 1.00"
    ControlSpeed = "crouch 0.70 0.60 1.00"
    ControlSpeed = "prone 0.30 0.20 0.50"
    ControlSpeed = "sprint 3.00 0.20 0.20"
    ControlSpeed = "jet 1.50 1.25 1.25"
    ControlSpeed = "jump 0.10 0.10 0.60"
    ControlSpeed = "roll 0.02 0.02 0.35"
    ControlSpeed = "tumble 0.00 0.00 0.10"


    // Energy bar defaults
    EnergyBar = 600.0 // Max energy
    EnergyRestore = 25.0 // energy regained per second if moving
    EnergyRestoreIdle = 25.0 // energy regained per second if not
    EnergyDrainSprint = 0.0 // energy spent per second of sprinting
    EnergyMinSprint = 0.0 // min energy to start sprinting
    EnergyCostJump = 0.0 // energy cost to jump
    EnergyCostRoll = 0.0 // energy cost to roll


    [/expander]



    cl1_inf_magnaguard_default
    [expander]
    [GameObjectClass]


    // Base class for all CIS soldiers, inherits from com_inf_default
    ClassParent = "cl1_inf_default_magnaguard"
    GeometryName = "cis_inf_droid.msh"


    [Properties]
    ExplosionName = "cis_inf_droid_exp"
    HealthType = "droid"


    // most droids have funky posture, easiest to put it here
    CollisionHeadOffset = "0.0 -0.11 0.05"



    ChunkFrequency = 0.6


    CHUNKSECTION = "CHUNK1"
    ChunkGeometryName = "bdroid_chunk1"
    ChunkNodeName = "bone_neck"
    ChunkTerrainCollisions = "4"
    ChunkTerrainEffect = "dirtspray"
    ChunkTrailEffect = "com_sfx_chunksmolder"
    ChunkPhysics = "FULL"
    ChunkOmega = "4.0 4.0 4.0"
    ChunkSpeed = 8.0


    CHUNKSECTION = "CHUNK2"
    ChunkGeometryName = "bdroid_chunk2"
    ChunkNodeName = "bone_l_upperarm"
    ChunkTerrainCollisions = "4"
    ChunkTerrainEffect = "dirtspray"
    ChunkTrailEffect = "com_sfx_chunksmolder"
    ChunkPhysics = "FULL"
    ChunkOmega = "4.0 4.0 4.0"
    ChunkSpeed = 8.0


    CHUNKSECTION = "CHUNK3"
    ChunkGeometryName = "bdroid_chunk3"
    ChunkNodeName = "bone_l_calf"
    ChunkTerrainCollisions = "4"
    ChunkTerrainEffect = "dirtspray"
    ChunkTrailEffect = "com_sfx_chunksmolder"
    ChunkPhysics = "FULL"
    ChunkOmega = "4.0 4.0 4.0"
    ChunkSpeed = 8.0


    CHUNKSECTION = "CHUNK4"
    ChunkGeometryName = "bdroid_chunk4"
    ChunkNodeName = "bone_r_thigh"
    ChunkTerrainCollisions = "4"
    ChunkTerrainEffect = "dirtspray"
    ChunkTrailEffect = "com_sfx_chunksmolder"
    ChunkPhysics = "FULL"
    ChunkOmega = "4.0 4.0 4.0"
    ChunkSpeed = 8.0


    CHUNKSECTION = "CHUNK5"
    ChunkGeometryName = "bdroid_chunk5"
    ChunkNodeName = "bone_a_spine"
    ChunkTerrainCollisions = "4"
    ChunkTerrainEffect = "dirtspray"
    ChunkTrailEffect = "com_sfx_chunksmolder"
    ChunkPhysics = "FULL"
    ChunkOmega = "4.0 4.0 4.0"
    ChunkSpeed = 8.0



    HurtSound = "cis_inf_com_chatter_wound"
    DeathSound = "droid_death"
    DamageRegionSound = "cis_inf_com_chatter_wound"
    ShockFadeOutTime = ""
    ShockFadeInTime = ""
    ShockFadeOutGain = ""
    ShockSound = ""
    ClothingRustleSound = ""
    LowHealthSound = ""
    //LowHealthThreshold = ".25"
    FoleyFXClass = "cis_inf_droid"




    [/expander]



    B2front.log
    [expander]
    Opened logfile BFront2.log 2010-07-20 1930
    shell_interface: Entered
    shell_interface: Reading in custom strings
    ifs_era_handler - Entered
    ifs_era_handler - Exited
    custom_GetSPMissionList()
    custom_GetMPMissionList()
    custom_EraButtonList(): Building era button table
    custom_EraButtonList(): Finished building era button table Known eras buttons: 28
    custom_GetGMapEras(): Building era table
    custom_GetGMapEras(): Finished building era table Known eras: 28
    custom_GetGMapModes(): Building game mode table
    custom_GetGMapModes(): Finished building game mode table Known Modes: 38
    custom_GetMPGameModeList(): Building game mode list table
    custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
    custom_SetMovieLocation()
    custom_AddEraBoxes()
    custom_SetMovieLocation()
    custom_AddEraBoxes()
    ingame stream movies\crawlgr.mvs
    shell_interface: Opening movie: movies\shellgr.mvs
    shell_interface: Leaving
    Mission Checker: Entered addme
    Mission Checker: addme: Now listening in on AddDownloadableContent() calls
    Mission Checker: Exited addme
    Cannot find ..\..\addon\RNF\data\_LVL_PC\RNF\RNF.lvl
    (none):0: attempt to perform arithmetic on a nil value
    prev = none iLastPage = nil
    prev = texture iLastPage = 2
    prev = texture iLastPage = 3
    ifs_legal.Exit


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
    Unable to find open movie segment shell_main


    ifs_saveop_DoOps LoadFileList
    ifs_saveop_DoOps LoadFileList
    ifs_saveop_DoOps LoadProfile
    ifs_saveop_DoOps LoadProfile
    ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
    Checkbox for check_era3 clicked
    this.CurButton = check_era3
    cur_button = nil
    this.CurButton = nil
    cur_button = nil
    this.CurButton = check_mode1
    cur_button = nil
    custom_AddMapNew()
    custom_printTable(): table: 03CE12EC
    The key, value is: era_c 1
    The key, value is: mode_con_c 1
    The key, value is: isModLevel 1
    The key, value is: mode_con_g 1
    The key, value is: bSelected 1
    The key is mapluafile, the formated value is: GTF<A>_<B>
    custom_printTable(): Returning
    custom_printTable(): table: 03CE66CC
    The key, value is: key mode_con
    The key, value is: subst con
    The key, value is: showstr modename.name.con
    The key, value is: descstr modename.description.con
    The key, value is: icon mode_icon_con
    custom_printTable(): Returning
    gMapEras[i].key = era_c Era = era_c subst = c
    Adding map: GTFc_con idx: 1
    this.CurButton = _map_add
    cur_button = nil
    this.CurButton = Launch
    cur_button = nil


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture hud_target_hint_offscreen


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture hud_target_hint_offscreen


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture btn_directional_pad_LR
    game_interface: Reading in custom strings
    ifs_sideselect_fnBuildScreen()
    utility_functions2: Listening on AddUnitClass() calls
    utility_functions2: Listening on SetHeroClass() calls


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
    Memory pool "ClothData" set item count after being allocated


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
    Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
    Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
    Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
    Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
    Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
    Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
    Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
    Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedStencilShadow.cpp(892)
    No shadow data!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
    Soldier cis_inf_caped_magnaguard has geometry collision


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3191)
    WeaponMelee "cis_weap_inf_electrostaff" invalid combo definition file "cis_inf_grievousguard"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3196)
    WeaponMelee[cis_weap_inf_electrostaff]::ComboAnimationBank invalid params "human_sabre melee cis_inf_grievousguard"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11349)
    Unrecognized UnitType "soldier" in soldier "cl1_inf_b1_tech"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
    Soldier cis_inf_battledroid_jet2 has geometry collision


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11349)
    Unrecognized UnitType "soldier" in soldier "cl1_inf_b1_heavy"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
    Soldier ubp_oom_droid has geometry collision


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11349)
    Unrecognized UnitType "soldier" in soldier "cl1_inf_b1"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
    Soldier ubp_oom_droid has geometry collision


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1075


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1078


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1084


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1087


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1090


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1096


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2076)
    Weapon "cl1_weap_inf_chaingun" missing high res geometry "rep_weap_VF5_chaingun"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
    Soldier c11_inf_ARF_trooper has geometry collision
    uf_updateClassIndex(): Added class: cl1_inf_trooper
    uf_updateClassIndex(): Added class: cl1_inf_tech
    uf_updateClassIndex(): Added class: cl1_inf_heavy
    uf_updateClassIndex(): Added class: cl1_inf_waxxer
    uf_updateClassIndex(): Added class: cl1_inf_boyle
    uf_updateClassIndex(): Added class: cl1_inf_soap
    uf_updateClassIndex(): Added class: cl1_inf_rex
    uf_updateClassIndex(): Added class: cl1_inf_cody
    uf_updateClassIndex(): Added class: cl1_inf_b1
    uf_updateClassIndex(): Added class: cl1_inf_b1_heavy
    uf_updateClassIndex(): Added class: cl1_inf_b2
    uf_updateClassIndex(): Added class: cl1_inf_b1_tech
    uf_updateClassIndex(): Added class: cl1_inf_b2_elite
    uf_updateClassIndex(): Added class: cl1_inf_magnaguard
    uf_updateClassIndex(): Added class: cl1_inf_droideka
    uf_updateClassIndex(): Added class: cis_hero_countdooku
    uf_updateClassIndex(): Added class: cl1_hero_obiwan


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122)
    Skyfile FarSceneRange is in old format


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "hud_ift_shape" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_fightertank" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
    Duplicate collision mesh name exists in another level file: bd512283


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: b9b99fc9


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: b8b99e36


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: b7b99ca3


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: b6b99b10


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: bdb9a615


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: bcb9a482


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: bbb9a2ef


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_fightertank_chunk1" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 42969ff8


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_fightertank_chunk2" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: b49e0f33


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_fightertank_chunk3" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 4e9b300a


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "hud_aat_shape" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "cis_hover_aat" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
    Duplicate collision mesh name exists in another level file: bbd03a72


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: eacbb5e6


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: ebcbb779


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: e8cbb2c0


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: e9cbb453


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: eecbbc32


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: efcbbdc5


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "cis_hover_att_chunk1" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: e7447a64


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "cis_hover_att_chunk2" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 594be99f


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "cis_hover_att_chunk3" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 5349a196


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "cis_hover_att_chunk4" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: d53da249


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'smoke_billow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_barcspeeder" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
    Duplicate collision mesh name exists in another level file: 5a97196c


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: f7dcebd4


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_barcspeeder_chunk1" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 465c16b7


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_barcspeeder_chunk2" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 34553e9c


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_barcspeeder_chunk3" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 3a5786a5


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_barcspeeder_chunk4" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: c850176a


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_hover_barcspeeder_chunk5" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: ae522d13


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
    Explosion "rep_weap_artillerygun_exp" missing effect "com_sfx_groundcrack"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(996)
    DamageEffect: stop percent > start percent


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
    Explosion "spa_prop_frigate_destruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "hud_stap_shape" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "cis_hover_stap" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
    Duplicate collision mesh name exists in another level file: bae4d86a


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 904095ae


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 91409741


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'halo_yellow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'halo_yellow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'halo_yellow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'halo_yellow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'halo_yellow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'halo_yellow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'halo_yellow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'halo_yellow' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'geo2_sfx_bunkerdust' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=e9cbb453: trying to replace "cis_hover_aat" with "cis_hover_aat3"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=6b2078dc: trying to replace "geo_bldg_technounion_hull" with "geo_bldg_technounion_hull1"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=6a207749: trying to replace "geo_bldg_technounion_hull" with "geo_bldg_technounion_hull6"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=6266ae8d: trying to replace "geo_bldg_stonespire_7" with "geo_bldg_stonespire_70"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'rep_weap_artillerygun' is not localized for stats page


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=90889408: trying to replace "spa2_prop_minifedcruiser" with "spa2_prop_minifedcruiser1"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=eecbbc32: trying to replace "cis_hover_aat" with "cis_hover_aat4"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=b7b99ca3: trying to replace "rep_hover_fightertank" with "rep_hover_fightertank2"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=692075b6: trying to replace "geo_bldg_technounion_hull" with "geo_bldg_technounion_hull7"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=67207290: trying to replace "geo_bldg_technounion_hull" with "geo_bldg_technounion_hull5"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=b8b99e36: trying to replace "rep_hover_fightertank" with "rep_hover_fightertank1"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=e8cbb2c0: trying to replace "cis_hover_aat" with "cis_hover_aat2"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=b6b99b10: trying to replace "rep_hover_fightertank" with "rep_hover_fightertank3"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 76


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=6e207d95: trying to replace "geo_bldg_technounion_hull" with "geo_bldg_technounion_hull2"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=bcb9a482: trying to replace "rep_hover_fightertank" with "rep_hover_fightertank5"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 77


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 78


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 79


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 80


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 81


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 82


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 83


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 84


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 85


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 86


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 87


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 88


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 89


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 90


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 91


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 92


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 93


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 94


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 95


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=bbb9a2ef: trying to replace "rep_hover_fightertank" with "rep_hover_fightertank6"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 96


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 97


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 98


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 99


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 100


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 101


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 102


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 103


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 104


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 105


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 106


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 107


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 108


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 109


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 110


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 111


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 112


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 113


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 114


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 115


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 116


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 117


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 118


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 119


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 120


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 121


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 122


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=bdb9a615: trying to replace "rep_hover_fightertank" with "rep_hover_fightertank4"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 123


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 124


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 125


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 126


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 127


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 128


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 129


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 130


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 131


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 132


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 133


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 134


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 135


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 136


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=6d207c02: trying to replace "geo_bldg_technounion_hull" with "geo_bldg_technounion_hull3"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 137


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 138


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 139


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 140


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 141


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 142


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 143


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 144


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 145


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=efcbbdc5: trying to replace "cis_hover_aat" with "cis_hover_aat5"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 146


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 147


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 148


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 149


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 150


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 151


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 152


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 153


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 154


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\CommandPost.cpp(493)
    Command Post missing capture region "cp0_capture"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 155


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=91409741: trying to replace "cis_hover_stap" with "cis_hover_stap1"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 156


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 157


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=68207423: trying to replace "geo_bldg_technounion_hull" with "geo_bldg_technounion_hull4"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [aed39d05] has no hardpoint 'hp_fire1' [3b7773cb]


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 158


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 159


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Godray.cpp(298)
    GodrayManager: Exceeded maximum number of godrays (0)


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 160


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 4


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 8


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 12


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 16


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 20


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 24


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 28


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 32


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 36


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 40


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 44


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 48


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 52


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 56


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 60


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 64


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 68


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 72


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 76


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 80


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 84


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 88


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 92


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 96


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 100


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 104


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 108


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 112


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 116


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 120


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 124


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 128


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 132


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 136


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 140


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 144


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 148


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 152


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 156


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 160


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 164


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 168


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 172


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 176


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 180


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 184


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 188


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 192


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 196


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 200


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 204


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 208


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 212


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 216


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 220


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 224


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 228


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 232


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 236


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 240


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 244


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 248


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 252


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 256


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 260


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 264


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 268


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 272


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 276


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 280


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 284


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 288


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 292


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 296


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 300


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 304


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 308


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 312


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 316


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 320


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 324


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 328


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 332


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 336


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 340


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 344


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 348


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 352


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 356


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 360


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 364


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 368


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 372


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 376


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 380
    ifs_sideselect_fnEnter(): Map does not support custom era teams
    ifs_sideselect_fnEnter: The award settings file does not exist


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'cl1_weap_inf_carabine' is not localized for stats page


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'cl1_weap_inf_pistol' is not localized for stats page


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'cl1_weap_inf_chaingun' is not localized for stats page


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'ubp_weap_inf_emp' is not localized for stats page


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'cl1_weap_inf_stealth' is not localized for stats page


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 161


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 162


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 163


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'cis_weap_inf_electrostaff' is not localized for stats page


    [/expander]

  • ich denk mal das die die ahnung haben meist off sind und wenn musste glaub mal hevy fragen der hat doch ahnung... xD

  • wollt auch mal sehen wer schneller ist,die bei gametoast haben schon eine antwort^^



    B2front.log
    [expander]Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3191)
    WeaponMelee "cis_weap_inf_electrostaff" invalid combo definition file "cis_inf_grievousguard"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3196)
    WeaponMelee[cis_weap_inf_electrostaff]::ComboAnimationBank invalid params "human_sabre melee cis_inf_grievousguard"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11349)
    Unrecognized UnitType "soldier" in soldier "cl1_inf_b1_tech"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11349)
    Unrecognized UnitType "soldier" in soldier "cl1_inf_b1_heavy"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11349)
    Unrecognized UnitType "soldier" in soldier "cl1_inf_b1"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2076)
    Weapon "cl1_weap_inf_chaingun" missing high res geometry "rep_weap_VF5_chaingun"[/expander]



    keine ahnung was die damit meinen xD

  • Zitat

    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3191)
    WeaponMelee "cis_weap_inf_electrostaff" invalid combo definition file "cis_inf_grievousguard"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\WeaponMelee.cpp(3196)
    WeaponMelee[cis_weap_inf_electrostaff]::ComboAnimationBank invalid params "human_sabre melee cis_inf_grievousguard"


    Denke das erste heist, das er die Combodatei "cis_inf_grievousguard" nicht finden kann


    das 2. bedeutet auch irgendwas... ka was.


    Ich würd nochma checken ob die Combo files errecihbar sind und richtig benannt sind.

  • C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'cis_weap_inf_electrostaff' is not localized for stats page


    iCH SEHE DAS DER DAS OBJECKT NICHT LÄD hast du die msh und tgas auch im ordner mit drinnen wen nicht erklärt das wieso das nicht geht.#
    ich ratte dir mal die assets vom conversations pack runter zu ziehen so spast du dir viel zeit und viele ERRORS


    habe jetzt keine lust dir das raus zu suchen aber in diesem topic findest du auch weitere assets zu verschiedene mods.


    Viel Glück ;)