Side Probleme

  • Hi,
    Wie aus dem Titel nur unschwer abzulesen, hab ich ein Problem mit dem erstellen von Sides, Speziell von einzelnen Truppen. Ich hab es nach dem Tutorial von Gamtoast(Tut) probiert und bereits Cody_LG drüberschauen lassen, aber irgendwas will nicht funktionieren.
    Ich Uploade das mal bei Rapidshare oder verschicke den Sideordner auch per XFire. Ich kann echt keine Fehler mehr entdecken und wollte da her euch Fragen ob ihr nen Fehler findet! Werde das auch noch anders uploaden oder direkt hir hineinschreiben(später)


    Das sagt die BFront.log-Datei:[expander]Opened logfile BFront2.log 2010-07-11 1926


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1562)
    Could not open core.lvl


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1609)
    Could not open common.lvl


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\ShellLoop.cpp(281)
    Could not open shell.lvl


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LuaScript.cpp(435)
    Script file shell_interface not found
    [/expander]
    Kann dazu jemand was sagen? wenn nicht hier der rapidshare-Link:


    http://rapidshare.com/files/406382981/Side_RepCom.zip
    Das ist der gesammte Sideordner(eben nur ein Test) mit einem Republikmodel. Das Präfix UBP staht natürlich für Ultimate Battleefront Project ;)

  • Erstens scheint deine Debug exe nicht richtig zu funktionieren, da der Log nur aussagt dass dein gesamtes SWBF2 nicht gefunden werden konnte.
    Zweitens was genau funktioniert nicht? Crasht die Map? Wird deine Side nicht gemunged? Wird die neue Einheit nicht geladen/angezeigt?



    EDIT: Warum besteht dein Common Ordner aus 2 bat Dateien?

    Ein Pinguin der's besser weiß, kühlt sich den Po mit Scholleneis.

  • Er zeigt die ersetzte Einheit bzw. auch nicht die neue Einheit.
    In dem Tutorial stand das doch so oder? Was muss denn da noch rein?
    Mit der Debug-Exe hab ich ne Idee... werd ich sofort ändern.


    Edit:
    Hier ist hoff ich die richtige Log-Datei:
    [expander]Opened logfile BFront2.log 2010-07-11 2113
    shell_interface: Entered
    shell_interface: Reading in custom strings
    ifs_era_handler - Entered
    ifs_era_handler - Exited
    custom_GetSPMissionList()
    custom_GetMPMissionList()
    custom_EraButtonList(): Building era button table
    custom_EraButtonList(): Finished building era button table Known eras buttons: 28
    custom_GetGMapEras(): Building era table
    custom_GetGMapEras(): Finished building era table Known eras: 28
    custom_GetGMapModes(): Building game mode table
    custom_GetGMapModes(): Finished building game mode table Known Modes: 38
    custom_GetMPGameModeList(): Building game mode list table
    custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
    custom_SetMovieLocation()
    custom_AddEraBoxes()
    custom_SetMovieLocation()
    custom_AddEraBoxes()
    ingame stream movies\crawlgr.mvs
    shell_interface: Opening movie: movies\shellgr.mvs
    shell_interface: Leaving
    Mission Checker: Entered addme
    Mission Checker: addme: Now listening in on AddDownloadableContent() calls
    Mission Checker: Exited addme
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 500 YAV1 yav1b_con 4
    Mission Checker: AddDownloadableContent(): SP cut-off is: 58
    Mission Checker: AddDownloadableContent(): MP cut-off is: 55
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 501 YAV1 yav1b_hctf 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 502 FAI FAIc_c 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 503 FAI FAIc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 504 FAI FAI1_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 505 VFD VFDc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 506 VFD VFDg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 507 SKC SKCc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 508 SKC SKCg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 509 VRS VRSc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 510 VRS VRS1_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 511 RLS RLSc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 512 RLS RLS1_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 513 GAL GALc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 514 GAL GALg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 515 AYT AYTc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 516 AYT AYTg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 517 DS2 DS2c_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 518 DS2 DS2g_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 519 DS1 DS1c_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 520 DS1 DS11_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 521 YKG YKGc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 522 YKG YKG1_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 523 YKG YKGc_c1 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 524 YKG YKGc_eli 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 525 FM2 FM2c_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 526 FM2 FM21_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 527 CRL CRLc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 528 CRL CRLg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 529 CAV CAVc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 530 CAV CAVg_eli 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 531 CAV CAVg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 532 IDK IDKc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 533 FSV FSVg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 534 FSV FSVc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 535 GLP GLPg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 536 GLP GLPc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 537 GTF GTFg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 538 GTF GTFc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 539 MIA MIAc_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 540 MIA MIAg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 541 MIA MIAc_xl 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 542 MIA MIAg_xl 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 543 cor1 cor1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 544 cor1 cor1j_eli 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 545 cor1 cor1j_ord66 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 546 dag1 dag1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 547 dea1 dea1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 548 fel1 fel1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 549 geo1 geo1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 550 kam1 kam1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 551 kas2 kas2j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 552 kas2 kas2j_ord66 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 553 mus1 mus1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 554 mus1 mus1j_hunt 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 555 myg1 myg1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 556 myg1 myg1j_uber 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 557 tan1 tan1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 558 tan1 tan1j_hunt 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 559 tat2 tat2j_eli 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 560 tat2 tat2j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 561 tat3 tat3j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 562 nab2 nab2j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 563 nab2 nab2j_ord66 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 564 uta1 uta1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 565 pol1 pol1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 566 yav1 yav1j_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 567 yav1 yav1j_uber 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 568 uta1 uta1j_eli 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 569 fel1 fel1j_eli 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 570 GNA GNAj_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 571 JAL JALj_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 572 TSE TSEj_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 573 TSE TSEj_ord66 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 574 TSE TSEj_uber 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 575 DNT DNTj_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 576 DNT DNTj_ord66 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 577 GEU GEUj_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 578 GEU GEUj_uber 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 579 UTX UTXg_con 4
    Mission Checker: AddDownloadableContent(): WARNING: Over the limit: Count: 580 UTX UTXc_con 4
    prev = none iLastPage = nil
    prev = texture iLastPage = 2
    prev = texture iLastPage = 3
    ifs_legal.Exit


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
    Unable to find open movie segment shell_main


    ifs_saveop_DoOps LoadFileList
    ifs_saveop_DoOps LoadFileList
    ifs_saveop_DoOps LoadProfile
    ifs_saveop_DoOps LoadProfile
    ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
    this.CurButton = check_mode1
    cur_button = nil
    Checkbox for check_era3 clicked
    this.CurButton = check_era3
    cur_button = nil
    custom_AddMapNew()
    custom_printTable(): table: 04DA116C
    The key, value is: era_c 1
    The key, value is: era_g 1
    The key, value is: mode_con_c 1
    The key is mapluafile, the formated value is: 1TE<A>_<B>
    The key, value is: mode_con_g 1
    The key, value is: bSelected 1
    The key, value is: isModLevel 1
    custom_printTable(): Returning
    custom_printTable(): table: 04DA66CC
    The key, value is: key mode_con
    The key, value is: subst con
    The key, value is: showstr modename.name.con
    The key, value is: descstr modename.description.con
    The key, value is: icon mode_icon_con
    custom_printTable(): Returning
    gMapEras[i].key = era_c Era = era_c subst = c
    Adding map: 1TEc_con idx: 1
    this.CurButton = _map_add
    cur_button = nil
    this.CurButton = Launch
    cur_button = nil


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture hud_target_hint_offscreen


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture hud_target_hint_offscreen


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture btn_directional_pad_LR
    game_interface: Reading in custom strings
    ifs_sideselect_fnBuildScreen()
    utility_functions2: Listening on AddUnitClass() calls
    utility_functions2: Listening on SetHeroClass() calls


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
    Memory pool "ClothData" set item count after being allocated


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
    Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
    Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
    Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
    Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
    Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
    Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedStencilShadow.cpp(892)
    No shadow data!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
    Soldier cis_inf_caped_magnaguard has geometry collision


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
    Unable to find level chunk ubp_inf_clone_commando in E:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\1TE\Data\_lvl_pc\SIDE\UBP.lvl



    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
    Unable to find level chunk in dc:SIDE\UBP.lvl


    uf_updateClassIndex(): Added class: ubp_inf_clone_commando


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
    Team missing class "ubp_inf_clone_commando" (check the side's .req file)
    uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
    uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
    uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
    uf_updateClassIndex(): Added class: rep_inf_ep3_officer
    uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
    uf_updateClassIndex(): Added class: cis_inf_rifleman
    uf_updateClassIndex(): Added class: cis_inf_rocketeer
    uf_updateClassIndex(): Added class: cis_inf_sniper
    uf_updateClassIndex(): Added class: cis_inf_engineer
    uf_updateClassIndex(): Added class: cis_inf_officer
    uf_updateClassIndex(): Added class: cis_inf_droideka
    uf_updateClassIndex(): Added class: cis_hero_darthmaul
    uf_updateClassIndex(): Added class: rep_hero_anakin


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122)
    Skyfile FarSceneRange is in old format


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 4


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 8


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 12


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 16


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 20


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 24


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 28


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 32


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 36


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 40


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 44


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 48


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 52


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 56


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 60


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 64


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 68


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 72


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 76


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 80


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 84


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 88


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 92


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 96


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 100


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 104


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 108


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 112


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 116


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 120


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 124


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 128


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 132


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 136


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 140


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 144


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 148


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 152


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 156


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 160


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 164


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 168


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 172


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 176


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 180


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 184


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 188


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 192


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 196


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 200


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 204


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 208


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 212


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 216


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 220


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 224


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 228


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 232


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 236


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 240


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 244


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 248


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 252


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 256


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 260


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 264


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 268


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 272


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 276


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 280


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 284


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 288


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 292


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 296


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 300


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 304


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 308


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 312


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 316


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 320


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 324


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 328


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 332


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 336


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 340


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 344


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 348


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 352


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 356


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 360


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 364


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 368


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 372


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "SoldierAnimation" is full; raise count to at least 376
    ifs_sideselect_fnEnter(): Map does not support custom era teams
    ifs_sideselect_fnEnter: The award settings file does not exist
    [/expander]