Modmap stürzt ab

  • Habe ne map angefertigt und auch über "editlocalize" Name und tipps verärndert. so dann gemungend und getestet,doch dann stüzt die Map zum Schluss ab.
    HAbe dann mal mit dem modtooldebugger gestartet. her istdie logfile:


    [expander]Opened logfile BFront2.log 2012-05-29 1637
    shell_interface: Entered
    shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy german 4
    ifs_era_handler - Entered
    ifs_era_handler - Exited
    shell_interface: No custom_gc_0.lvl
    shell_interface: No custom_gc_1.lvl
    shell_interface: No custom_gc_2.lvl
    shell_interface: No custom_gc_3.lvl
    shell_interface: No custom_gc_4.lvl
    shell_interface: No custom_gc_5.lvl
    shell_interface: No custom_gc_6.lvl
    shell_interface: No custom_gc_7.lvl
    shell_interface: No custom_gc_8.lvl
    shell_interface: No custom_gc_9.lvl
    shell_interface: Found custom_gc_10.lvl
    custom_gc_10: Entered
    custom_gc_10: No custom_gc_11.lvl. Will stop searching for any more cGC scripts.
    custom_gc_10: Exited
    custom_EraButtonList(): Finished building era button table Known eras buttons: 28
    custom_GetGMapEras(): Finished building era table Known eras: 28
    custom_GetGMapModes(): Finished building game mode table Known Modes: 39
    custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
    custom_SetMovieLocation()
    custom_GetGCButtonList()
    custom_SetMovieLocation()
    custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
    ingame stream movies\crawlgr.mvs
    shell_interface: Opening movie: movies\shellgr.mvs
    shell_interface: Leaving
    Mission Checker: Entered addme
    Mission Checker: addme: Now listening in on AddDownloadableContent() calls
    Mission Checker: Exited addme
    prev = none iLastPage = nil
    prev = texture iLastPage = 2
    prev = texture iLastPage = 3
    ifs_legal.Exit


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
    Unable to find open movie segment shell_main


    ifs_saveop_DoOps LoadFileList
    ifs_saveop_DoOps LoadFileList
    ifs_saveop_DoOps LoadProfile
    ifs_saveop_DoOps LoadProfile
    ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
    missionlist_ExpandMapList()
    ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
    this.CurButton = check_mode6
    cur_button = nil
    Checkbox for check_era7 clicked
    this.CurButton = check_era7
    cur_button = nil
    custom_AddMapNew()
    custom_printTable(): table: 03DF11CC
    The key, value is: era_c 1
    The key, value is: era_g 1
    The key, value is: mode_eli_g 1
    The key, value is: isModLevel 1
    The key, value is: bSelected 1
    The key is mapluafile, the formated value is: MFF<A>_<B>
    custom_printTable(): Returning
    custom_printTable(): table: 03DF67AC
    The key, value is: key mode_eli
    The key, value is: subst eli
    The key, value is: showstr modename.name.hero-assault
    The key, value is: descstr modename.description.elimination
    The key, value is: icon mode_icon_eli
    custom_printTable(): Returning
    gMapEras[i].key = era_g Era = era_g subst = g
    Adding map: MFFg_eli idx: 1
    this.CurButton = _map_add
    cur_button = nil
    this.CurButton = Launch
    cur_button = nil


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture hud_target_hint_offscreen


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture hud_target_hint_offscreen


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture btn_directional_pad_LR
    game_interface: Entered
    utility_functions2: Listening on AddUnitClass() calls
    utility_functions2: Listening on SetHeroClass() calls
    utility_functions2: Listening on ReadDataFile() calls
    game_interface: Reading in custom strings
    game_interface: No user_script_0.lvl
    game_interface: No user_script_1.lvl
    game_interface: No user_script_2.lvl
    game_interface: No user_script_3.lvl
    game_interface: No user_script_4.lvl
    game_interface: No user_script_5.lvl
    game_interface: No user_script_6.lvl
    game_interface: No user_script_7.lvl
    game_interface: No user_script_8.lvl
    game_interface: No user_script_9.lvl
    game_interface: Found user_script_10.lvl
    user_script_10: Entered
    user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
    user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
    user_script_10: Exited
    ifs_sideselect_fnBuildScreen()
    game_interface: Exited


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
    Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
    Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
    Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
    Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: SpottedVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedRepairVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedPickupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedBackupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: DefendPositionVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: SpottedVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedRepairVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedPickupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedBackupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: InVehicle



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: DefendPositionVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: SpottedVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedRepairVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedPickupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedBackupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: DefendPositionVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (leia_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: SpottedVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (leia_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedRepairVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (leia_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedPickupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (leia_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedBackupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: InVehicle



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (leia_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: DefendPositionVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: SpottedVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedRepairVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedPickupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedBackupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: DefendPositionVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: SpottedVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedRepairVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedPickupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: NeedBackupVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: InVehicle



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
    VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
    unknown VO type: DefendPositionVO



    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2475)
    Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1075


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1078


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1084


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1087


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1090


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1096


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1099


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1102


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1105


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1108


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1111


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1114


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1117


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1120


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1123


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1126


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1129


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1135


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1138


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1141


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1144


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1147


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1150


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1153


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1156


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1159


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1162


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1165


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1168


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1171


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1174


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1177


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1180


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1183


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1186


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1189


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1192


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1195


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1198


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1201


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1204


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1207


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1210


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1213


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1216


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1219


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1222


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1225


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1228


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1231


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1234


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1237


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1240


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1243


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1246


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1249


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1252


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1255


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1258


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1261


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1264


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1267


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1270


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ClothData" is full; raise count to at least 21


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1273


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1276


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1279


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1282


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1285


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1288


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1291


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1294


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1297


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1300


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1303


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1306


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1309


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1312


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1544


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1315


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1546


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ClothData" is full; raise count to at least 22


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ClothData" is full; raise count to at least 23


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1318


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1321


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1324


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1548


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1550


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1327


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1330


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1333


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1552


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1336


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1554


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1339


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1342


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1345


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1556


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1348


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1558


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1351


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1354


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1357


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1560


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1562


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ClothData" is full; raise count to at least 24


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1360


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1363


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1366


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1564


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1369


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1566


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (d6c288e8)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1372


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1375


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1378


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1568


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1381


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1570


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (6616778a)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1384


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1387


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1390


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1572


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1574


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (ef255e37)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1393


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1396


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1399


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1576


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1402


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1578


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (c3a9860f)!


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1580


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1405


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1582


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1584


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1408


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1411


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1586


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1588


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1414


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1590


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1417
    uf_updateClassIndex(): Added class: all_hero_hansolo_tat
    uf_updateClassIndex(): Added class: all_hero_chewbacca
    uf_updateClassIndex(): Added class: rep_hero_obiwan
    uf_updateClassIndex(): Added class: all_hero_luke_jedi
    uf_updateClassIndex(): Added class: rep_hero_yoda
    uf_updateClassIndex(): Added class: rep_hero_macewindu
    uf_updateClassIndex(): Added class: all_hero_leia
    uf_updateClassIndex(): Added class: rep_hero_aalya
    uf_updateClassIndex(): Added class: rep_hero_kiyadimundi
    uf_updateClassIndex(): Added class: imp_hero_bobafett
    uf_updateClassIndex(): Added class: imp_hero_darthvader
    uf_updateClassIndex(): Added class: cis_hero_jangofett
    uf_updateClassIndex(): Added class: cis_hero_darthmaul
    uf_updateClassIndex(): Added class: cis_hero_grievous
    uf_updateClassIndex(): Added class: imp_hero_emperor
    uf_updateClassIndex(): Added class: rep_hero_anakin
    uf_updateClassIndex(): Added class: cis_hero_countdooku
    utility_functions2: ReadDataFile(): This map's code, mode: mff mff_eli


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
    Explosion "spa2_prop_antenna_descruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
    Explosion "all_bldg_moncal_roundturret_exp" missing effect "spa_sfx_turret_exp"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'all_halo' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'spa_steamgrate' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'empire_halo2' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'prop_steampipe' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'prop_steampipe' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'prop_steampipe' not found


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(539)
    Prop "nab2_bldg_waterfall_rocks" geometry "nab2_bldg_waterfall_rocks" not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'spa_steamgrate' not found


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
    Explosion "spa_prop_frigate_destruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\AttachedEffects.cpp(143)
    AttachEffects: effect 'prop_steampipe' not found


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandPost.cpp(476)
    Label "level.MFF.Cpx" not localized


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\CommandPost.cpp(498)
    Command Post missing control region "CPx_Control"


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\CommandPost.cpp(524)
    Command Post missing spawn path "Spawn"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=0977d4d9: trying to replace "tat2_bldg_medium1" with "tat2_bldg_medium10"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "MountedTurret" is full; raise count to at least 1


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=cffa5490: trying to replace "tat2_bldg_wall01" with "tat2_bldg_wall010"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=6f7eb1dd: trying to replace "tat2_bldg_wall_4m" with "tat2_bldg_wall_4m0"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=0a36a4c9: trying to replace "tat2_bldg_dome1" with "tat2_bldg_dome10"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=0777d1b3: trying to replace "tat2_bldg_medium1" with "tat2_bldg_medium12"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=0677d020: trying to replace "tat2_bldg_medium1" with "tat2_bldg_medium13"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=de2f9367: trying to replace "tat2_bldg_small1" with "tat2_bldg_small10"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=dd2f91d4: trying to replace "tat2_bldg_small1" with "tat2_bldg_small11"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "MountedTurret" is full; raise count to at least 2


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "Aimer" is full; raise count to at least 2


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
    ID=e02f968d: trying to replace "tat2_bldg_small1" with "tat2_bldg_small12"
    [/expander]


    könnt ihr damit was anfangen und mir helfen?
    Schonmal danke :D

  • Gut hab miich selbst mal näher damit beschäftigt und Das Problem gefunden^^
    danke an alle ;D