Problem mit LandingRegions

  • So Leute,


    ich müsste mal kurz um eueren Rat bitten.
    Und zwar hab ich ein Problem mit den LandingRegions bei ner Spacemap.
    Ich hab auf der Map den Venator-Kreuzer von Bertie verwendet und wollte jetzt in den Hangern LandingRegions reinmachen, damit man da landen kann.
    jetzt hab ich um die hanger regions herumgemacht und sie in der LUA (BARc_cmn) eingetragen und gemunget.
    allerdings kann ich, wenn ich die Map starte, dort, wo ich die regions gesetzt hab immer noch nicht landen.


    Hab schon alles ausprobiert was mir eingefallen ist und hab z. B. die Regions in anderen Layern gesetzt und geschaut ob ich irgendwo Leerzeichen vergessen oder schreibfehler drinhabe. Hat nix gebracht.



    Die LUA (BARc_cmn)
    [expander]--
    -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
    -- SPAX - Clone Wars Template Common File
    -- Common script that shares all setup information
    --


    ScriptCB_DoFile("setup_teams")


    -- Republic Attacking (attacker is always #1)
    REP = 1
    CIS = 2
    -- These variables do not change
    ATT = 1
    DEF = 2


    function SetupUnits()
    ReadDataFile("SIDE\\rep.lvl",
    "rep_inf_ep3_pilot",
    "rep_inf_ep3_marine",
    "rep_fly_anakinstarfighter_sc",
    "rep_fly_arc170fighter_sc",
    "rep_veh_remote_terminal",
    "rep_fly_gunship_sc",
    "rep_fly_vwing")

    ReadDataFile("SIDE\\cis.lvl",
    "cis_inf_pilot",
    "cis_inf_marine",
    "cis_fly_droidfighter_sc",
    "cis_fly_droidgunship",
    "cis_fly_greviousfighter",
    "cis_fly_tridroidfighter")

    ReadDataFile("SIDE\\tur.lvl",
    "tur_bldg_spa_cis_beam",
    "tur_bldg_spa_cis_chaingun",
    "tur_bldg_spa_rep_beam",
    "tur_bldg_spa_rep_chaingun",
    "tur_bldg_chaingun_roof"
    )
    end


    myTeamConfig = {
    rep = {
    team = REP,
    units = 32,
    reinforcements = -1,
    pilot = { "rep_inf_ep3_pilot",26},
    marine = { "rep_inf_ep3_marine",6},
    },
    cis = {
    team = CIS,
    units = 32,
    reinforcements = -1,
    pilot = { "cis_inf_pilot",26},
    marine = { "cis_inf_marine",6},
    }
    }


    ScriptCB_DoFile("LinkedTurrets")
    function SetupTurrets()
    --CIS turrets
    turretLinkageCIS = LinkedTurrets:New{ team = CIS, mainframe = "cis-defense",
    turrets = {"cis_turr_1", "cis_turr_2", "cis_turr_3", "cis_turr_4", "cis_turr_5", "cis_turr_6"} }
    turretLinkageCIS:Init()

    function turretLinkageCIS:OnDisableMainframe()
    ShowMessageText("level.spa.hangar.mainframe.atk.down", REP)
    ShowMessageText("level.spa.hangar.mainframe.def.down", CIS)

    BroadcastVoiceOver( "ROSMP_obj_20", REP )
    BroadcastVoiceOver( "COSMP_obj_21", CIS )
    end
    function turretLinkageCIS:OnEnableMainframe()
    ShowMessageText("level.spa.hangar.mainframe.atk.up", REP)
    ShowMessageText("level.spa.hangar.mainframe.def.up", CIS)


    BroadcastVoiceOver( "ROSMP_obj_22", REP )
    BroadcastVoiceOver( "COSMP_obj_23", CIS )
    end

    --REP turrets
    turretLinkageREP = LinkedTurrets:New{ team = REP, mainframe = "rep-defense",
    turrets = {"rep_turr_1", "rep_turr_2", "rep_turr_3", "rep_turr_4", "rep_turr_5", "rep_turr_6"} }
    turretLinkageREP:Init()

    function turretLinkageREP:OnDisableMainframe()
    ShowMessageText("level.spa.hangar.mainframe.atk.down", CIS)
    ShowMessageText("level.spa.hangar.mainframe.def.down", REP)


    BroadcastVoiceOver( "ROSMP_obj_21", REP )
    BroadcastVoiceOver( "COSMP_obj_20", CIS )
    end
    function turretLinkageREP:OnEnableMainframe()
    ShowMessageText("level.spa.hangar.mainframe.atk.up", CIS)
    ShowMessageText("level.spa.hangar.mainframe.def.up", REP)


    BroadcastVoiceOver( "ROSMP_obj_23", REP )
    BroadcastVoiceOver( "COSMP_obj_22", CIS )
    end
    end


    function ScriptPreInit()
    SetWorldExtents(2500)
    end


    ---------------------------------------------------------------------------
    -- FUNCTION: ScriptInit
    -- PURPOSE: This function is only run once
    -- INPUT:
    -- OUTPUT:
    -- NOTES: The name, 'ScriptInit' is a chosen convention, and each
    -- mission script must contain a version of this function, as
    -- it is called from C to start the mission.
    ---------------------------------------------------------------------------
    function ScriptInit()
    -- Designers, this line *MUST* be first!
    ReadDataFile("ingame.lvl")

    SetMinFlyHeight(-1800)
    SetMaxFlyHeight(1800)
    SetMinPlayerFlyHeight(-1800)
    SetMaxPlayerFlyHeight(1800)
    SetAIVehicleNotifyRadius(100)

    ReadDataFile("sound\\spa.lvl;spa2cw")
    ScriptCB_SetDopplerFactor(0.4)
    ScaleSoundParameter("tur_weapons", "MinDistance", 3.0);
    ScaleSoundParameter("tur_weapons", "MaxDistance", 3.0);
    ScaleSoundParameter("tur_weapons", "MuteDistance", 3.0);
    ScaleSoundParameter("Ordnance_Large", "MinDistance", 3.0);
    ScaleSoundParameter("Ordnance_Large", "MaxDistance", 3.0);
    ScaleSoundParameter("Ordnance_Large", "MuteDistance", 3.0);
    ScaleSoundParameter("explosion", "MaxDistance", 5.0);
    ScaleSoundParameter("explosion", "MuteDistance", 5.0);

    SetupUnits()
    SetupTeams(myTeamConfig)


    -- Level Stats
    ClearWalkers()
    local weaponCnt = 250
    local guyCnt = 32
    local units = 72
    SetMemoryPoolSize("Aimer", 200)
    SetMemoryPoolSize("AmmoCounter", weaponCnt)
    SetMemoryPoolSize("BaseHint", 73)
    SetMemoryPoolSize("EnergyBar", weaponCnt)
    SetMemoryPoolSize("EntityCloth", 0)
    SetMemoryPoolSize("EntityDroideka",0)
    SetMemoryPoolSize("EntityDroid",0)
    SetMemoryPoolSize("EntityHover", 0)
    SetMemoryPoolSize("EntityFlyer", 36)
    SetMemoryPoolSize("ParticleTransformer::SizeTransf", 1500)
    SetMemoryPoolSize("ParticleTransformer::ColorTrans" , 1784)
    SetMemoryPoolSize("ParticleTransformer::PositionTr", 1500)
    SetMemoryPoolSize("EntityLight", 100)
    SetMemoryPoolSize("EntityRemoteTerminal", 12)
    SetMemoryPoolSize("EntitySoldier",guyCnt)
    SetMemoryPoolSize("SoldierAnimation", 200)
    SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 120)
    SetMemoryPoolSize("MountedTurret", 70)
    SetMemoryPoolSize("Navigator", guyCnt)
    SetMemoryPoolSize("Obstacle", 150)
    SetMemoryPoolSize("PassengerSlot", 0)
    SetMemoryPoolSize("PathNode", 92)
    SetMemoryPoolSize("UnitAgent", units)
    SetMemoryPoolSize("UnitController", units)
    SetMemoryPoolSize("Weapon", weaponCnt)
    SetMemoryPoolSize("TentacleSimulator", 0)
    SetMemoryPoolSize("Combo::DamageSample", 0)


    SetSpawnDelay(10.0, 0.25)

    -- do any pool allocations, custom loading here
    if myScriptInit then
    myScriptInit()
    myScriptInit = nil
    end

    ReadDataFile("dc:BAR\\spa_sky.lvl", "tat")

    ReadDataFile("dc:BAR\\BAR.lvl", myGameMode)

    SetDenseEnvironment("false")


    SetParticleLODBias(15000)

    -- Sound Stats
    local voiceSlow = OpenAudioStream("sound\\global.lvl", "spa1_objective_vo_slow")
    AudioStreamAppendSegments("sound\\global.lvl", "rep_unit_vo_slow", voiceSlow)
    AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
    AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

    local voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
    AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

    OpenAudioStream("sound\\global.lvl", "cw_music")
    OpenAudioStream("sound\\spa.lvl", "spa")
    OpenAudioStream("sound\\spa.lvl", "spa")
    -- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
    -- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
    -- OpenAudioStream("sound\\tat.lvl", "tat1_emt")


    SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
    SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
    SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
    SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)


    SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1)
    SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1)
    SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1)
    SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1)

    SetOutOfBoundsVoiceOver(REP, "Repleaving")
    SetOutOfBoundsVoiceOver(CIS, "Cisleaving")

    SetAmbientMusic(REP, 1.0, "rep_spa_amb_start", 0,1)
    SetAmbientMusic(REP, 0.99, "rep_spa_amb_middle", 1,1)
    SetAmbientMusic(REP, 0.1,"rep_spa_amb_end", 2,1)
    SetAmbientMusic(CIS, 1.0, "cis_spa_amb_start", 0,1)
    SetAmbientMusic(CIS, 0.99, "cis_spa_amb_middle", 1,1)
    SetAmbientMusic(CIS, 0.1,"cis_spa_amb_end", 2,1)

    SetVictoryMusic(REP, "rep_spa_amb_victory")
    SetDefeatMusic (REP, "rep_spa_amb_defeat")
    SetVictoryMusic(CIS, "cis_spa_amb_victory")
    SetDefeatMusic (CIS, "cis_spa_amb_defeat")


    SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
    SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
    --SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
    --SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
    SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
    SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
    SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
    SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
    SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")

    -- Camera Stats Battle over Felucia
    -- Rep ship from behind
    AddCameraShot(0.998795, -0.041143, -0.026739, -0.001101, -720.435303, 809.024963, 2779.057129);
    -- CIS ship from behind
    AddCameraShot(0.028389, -0.001117, -0.998823, -0.039312, -629.853760, 809.024963, -2050.946289);
    -- Overall from right side of map
    AddCameraShot(-0.335210, 0.057062, -0.927078, -0.157814, 1372.964233, 1940.014038, -2266.423828);
    -- Overall from left side of map
    AddCameraShot(0.911880, -0.246677, -0.316680, -0.085667, -2183.282471, 1940.014038, 2760.666748);



    AddDeathRegion("deathregion3")
    AddDeathRegion("deathregion4")
    AddLandingRegion("rep-CP1Con")
    AddLandingRegion("cis-CP1Con")



    AddLandingRegion("venator1_hangaru")



    end




    [/expander]


    Kann mir irgendwer helfen? ;(



    Mfg


    Luke

  • hm, mir fällt eigentlich kein grund ein,w arum es nicht funktionieren sollte. lade dir mal hier die bfron2_modtool.exe runter, kopiere sie in gamedata, starte, lade deine map und poste dann hier das bfron2log was generioert wurde.

  • Das Problem kenn ich. Du tragst die Regions alle in eine Gruppe ein und deshalb wird nur eine von der lua sozusagen "registriert". Mein Tipp: Alle regions löschen und neu machen, aber nach jeder region speichern und ze neu starten. Hoffe dass es dann geht. Viel glück. bei mir hats gefunzt.

  • Hier is des log


    [expander]
    Opened logfile BFront2.log 2012-01-07 1650
    shell_interface: Entered
    shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy german 4
    ifs_era_handler - Entered
    ifs_era_handler - Exited
    shell_interface: No custom_gc_0.lvl
    shell_interface: No custom_gc_1.lvl
    shell_interface: No custom_gc_2.lvl
    shell_interface: No custom_gc_3.lvl
    shell_interface: No custom_gc_4.lvl
    shell_interface: No custom_gc_5.lvl
    shell_interface: No custom_gc_6.lvl
    shell_interface: No custom_gc_7.lvl
    shell_interface: No custom_gc_8.lvl
    shell_interface: No custom_gc_9.lvl
    shell_interface: Found custom_gc_10.lvl
    custom_gc_10: Entered
    custom_gc_10: Found custom_gc_11.lvl
    custom_gc_11: Entered
    ifs_freeform_init_dt.lua
    ifs_freeform_start_dt.lua
    custom_gc_11: Taking control of custom_GetGCButtonList()...
    custom_gc_11: Taking control of custom_PressedGCButton()...
    custom_gc_11: Exited
    custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
    custom_gc_10: Exited
    custom_EraButtonList(): Finished building era button table Known eras buttons: 28
    custom_GetGMapEras(): Finished building era table Known eras: 28
    custom_GetGMapModes(): Finished building game mode table Known Modes: 39
    custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
    custom_SetMovieLocation()
    custom_gc_11: custom_GetGCButtonList(): Entered
    custom_GetGCButtonList()
    custom_gc_11: custom_GetGCButtonList(): Exited
    custom_SetMovieLocation()
    custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
    ingame stream movies\crawlgr.mvs
    shell_interface: Opening movie: movies\shellgr.mvs
    shell_interface: Leaving
    Mission Checker: Entered addme
    Mission Checker: addme: Now listening in on AddDownloadableContent() calls
    Mission Checker: Exited addme
    addme.lua too old: read version 4.0; expected at least 5.0
    Cannot find side\rvs.lvl. Skipping BGL's extra KotOR missions
    Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding BGL's extra Dark Times missions
    Cannot find ..\..\addon\ADS\data\_LVL_PC\ADS\ADS.lvl. Skipping ADS's extra Dark Times missions
    Cannot find side\rvs.lvl. Skipping BRO's extra KotOR missions
    Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding BRO's extra Dark Times missions
    prev = none iLastPage = nil
    prev = texture iLastPage = 2
    prev = texture iLastPage = 3
    ifs_legal.Exit


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
    Unable to find open movie segment shell_main


    ifs_saveop_DoOps LoadFileList
    ifs_saveop_DoOps LoadFileList
    ifs_saveop_DoOps LoadProfile
    ifs_saveop_DoOps LoadProfile
    ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
    missionlist_ExpandMapList()
    ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
    this.CurButton = check_mode4
    cur_button = nil
    this.CurButton = nil
    cur_button = nil
    Checkbox for check_era3 clicked
    this.CurButton = check_era3
    cur_button = nil
    custom_AddMapNew()
    custom_printTable(): table: 03CE122C
    The key, value is: era_c 1
    The key, value is: mode_assault_c 1
    The key, value is: isModLevel 1
    The key, value is: bSelected 1
    The key is mapluafile, the formated value is: BAR<A>_<B>
    custom_printTable(): Returning
    custom_printTable(): table: 03CE6BEC
    The key, value is: key mode_assault
    The key, value is: subst ass
    The key, value is: showstr modename.name.spa-assault
    The key, value is: descstr modename.description.assault
    The key, value is: icon mode_icon_ass
    custom_printTable(): Returning
    gMapEras[i].key = era_c Era = era_c subst = c
    Adding map: BARc_ass idx: 1
    this.CurButton = _map_add
    cur_button = nil
    this.CurButton = Launch
    cur_button = nil


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture hud_target_hint_offscreen


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture hud_target_hint_offscreen


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
    HUD BitmapElement unable to find texture btn_directional_pad_LR
    game_interface: Entered
    utility_functions2: Listening on AddUnitClass() calls
    utility_functions2: Listening on SetHeroClass() calls
    utility_functions2: Listening on ReadDataFile() calls
    game_interface: Reading in custom strings
    game_interface: No user_script_0.lvl
    game_interface: No user_script_1.lvl
    game_interface: No user_script_2.lvl
    game_interface: No user_script_3.lvl
    game_interface: No user_script_4.lvl
    game_interface: No user_script_5.lvl
    game_interface: No user_script_6.lvl
    game_interface: No user_script_7.lvl
    game_interface: No user_script_8.lvl
    game_interface: No user_script_9.lvl
    game_interface: Found user_script_10.lvl
    user_script_10: Entered
    user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
    user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
    user_script_10: Exited
    ifs_sideselect_fnBuildScreen()
    game_interface: Exited


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
    Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
    Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
    Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
    Soldier rep_inf_marine has geometry collision


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (787b2928)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
    FLEffect::Read: duplicate effect class name (5f518933)!


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
    Building missing explosion "cis_bldg_boxturret_exp"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
    Building missing explosion "cis_bldg_boxturret_exp"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
    Building missing explosion "rep_bldg_boxturret_exp"


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
    Building missing explosion "rep_bldg_boxturret_exp"
    uf_updateClassIndex(): Added class: rep_inf_ep3_pilot
    uf_updateClassIndex(): Added class: rep_inf_ep3_marine
    uf_updateClassIndex(): Added class: cis_inf_pilot
    uf_updateClassIndex(): Added class: cis_inf_marine


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
    Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
    Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
    Memory pool "ParticleTransformer::PositionTr" set item count after being allocated
    utility_functions2: ReadDataFile(): This map's code, mode: bar bar_cw-assault


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_bldg_boxturret" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 102db9b2


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 112dbb45


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: 0e2db68c


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
    Model "rep_bldg_boxturret_chunk2" already loaded in ather level file


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
    Duplicate collisionbodyprimitive exists in another level file: b774af4a


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
    Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(875)
    EntityProp 'spa1_prop_pipeage' AttachOdf 'tat3_prop_static_light' odf not found


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1544


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1546


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1548


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
    Too many damage effects specified for gameobject [cis_prop_computer]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
    Too many damage effects specified for gameobject [cis_prop_computer]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
    Too many damage effects specified for gameobject [all_prop_console]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
    Too many damage effects specified for gameobject [all_prop_console]


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1550


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1552


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1554


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1556


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1558


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1560


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1562


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1564


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1566


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1568


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1570


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1572


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1574


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1576


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1578


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1580


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1582


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1584


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1586


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1588


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1590


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1592


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1594


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1596


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1598


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1600


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1602


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1604


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1606


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1608


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1610


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1612


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1614


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1616


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1618


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1620


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1622


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1624


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1626


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1628


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1630


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1632


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1634


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1636


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
    Too many damage effects specified for gameobject [spa_prop_console]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
    Too many damage effects specified for gameobject [spa_prop_console]


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1638


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1640


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1642


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1644


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1646


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1648


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1650


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1652


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1654


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1656


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1658


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1660


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1662


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1664


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1666


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1668


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1670


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1672


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1674


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1676


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1678


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1680


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1682


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1684


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1686


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1688


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1690


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1692


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1694


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1696


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1698


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1700


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1702


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1704


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1706


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1708


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1710


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1712


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1714


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1716


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1075


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1718


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1720


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1078


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1722


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1724


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1726


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1728


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1730


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1084


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1732


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1734


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1736


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1087


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1738


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1740


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1090


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1742


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1744


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1746


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1748


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1750


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1026


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1752


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1096


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1754


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1028


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1756


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1758


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1030


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1099


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1760


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1762


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1032


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1764


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1102


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1034


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1766


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1768


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1036


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1105


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1770


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1772


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1038


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1774


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1108


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1040


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1776


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1778


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1042


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1111


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1780


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1782


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1044


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1784


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1114


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1786


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
    Entity "spa2_prop_antenna_destruct" unknown vehicle collision "CollisionMesh"


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1046


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1788


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1048


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1117


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1790


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1792


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1050


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1794


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1120


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1796


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1052


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1798


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1800


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1054


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1123


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1802


    Message Severity: 2
    C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
    Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1804


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1172)
    Could not find odf "tur_bldg_spa_cis_recoilless"!


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1222)
    Attempting to build an object, cis_gun2, that does not have an .odf file associated with it


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1172)
    Could not find odf "tur_bldg_spa_cis_recoilless"!


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1222)
    Attempting to build an object, cis_gun4, that does not have an .odf file associated with it


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1172)
    Could not find odf "tur_bldg_spa_cis_recoilless"!


    Message Severity: 3
    C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1222)
    Attempting to build an object, cis_gun3, that does not have an .odf file associated with it


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
    Weapon 'tur_weap_laser_auto' is not localized for stats page


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [738284d3] has no hardpoint 'hp_enginelt2_1' [522fe620]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [fc73ca2a] has no hardpoint 'hp_light19' [806ea687]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [fc73ca2a] has no hardpoint 'hp_light20' [d04c095b]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [fc73ca2a] has no hardpoint 'hp_light21' [d48d14ec]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [fc73ca2a] has no hardpoint 'hp_light22' [d9ce3235]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [77c4356d] has no hardpoint 'hp_enginelt2_1' [522fe620]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(463)
    Attach: model '' [77c4356d] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
    Region venator1_hangaru not found
    ifs_sideselect_fnEnter(): Map does not support custom era teams
    ifs_sideselect_fnEnter(): The award settings file exists
    ifs_sideselect_fnEnter(): Starting to remove award effects...
    ifs_sideselect_fnEnter(): Finished removing award effects.


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\CommandFlyer.cpp(210)
    Could not build CommandFlyer
    shell_interface: Entered
    shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy german 4
    ifs_era_handler - Entered
    ifs_era_handler - Exited
    shell_interface: No custom_gc_0.lvl
    shell_interface: No custom_gc_1.lvl
    shell_interface: No custom_gc_2.lvl
    shell_interface: No custom_gc_3.lvl
    shell_interface: No custom_gc_4.lvl
    shell_interface: No custom_gc_5.lvl
    shell_interface: No custom_gc_6.lvl
    shell_interface: No custom_gc_7.lvl
    shell_interface: No custom_gc_8.lvl
    shell_interface: No custom_gc_9.lvl
    shell_interface: Found custom_gc_10.lvl
    custom_gc_10: Entered
    custom_gc_10: Found custom_gc_11.lvl
    custom_gc_11: Entered
    ifs_freeform_init_dt.lua
    ifs_freeform_start_dt.lua
    custom_gc_11: Taking control of custom_GetGCButtonList()...
    custom_gc_11: Taking control of custom_PressedGCButton()...
    custom_gc_11: Exited
    custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
    custom_gc_10: Exited
    custom_EraButtonList(): Finished building era button table Known eras buttons: 28
    custom_GetGMapEras(): Finished building era table Known eras: 28
    custom_GetGMapModes(): Finished building game mode table Known Modes: 39
    custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
    custom_SetMovieLocation()
    custom_gc_11: custom_GetGCButtonList(): Entered
    custom_GetGCButtonList()
    custom_gc_11: custom_GetGCButtonList(): Exited
    custom_SetMovieLocation()
    custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
    ingame stream movies\crawlgr.mvs
    shell_interface: Opening movie: movies\shellgr.mvs
    shell_interface: Leaving
    Mission Checker: Entered addme
    Mission Checker: addme: Now listening in on AddDownloadableContent() calls
    Mission Checker: Exited addme
    addme.lua too old: read version 4.0; expected at least 5.0
    Cannot find side\rvs.lvl. Skipping BGL's extra KotOR missions
    Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding BGL's extra Dark Times missions
    Cannot find ..\..\addon\ADS\data\_LVL_PC\ADS\ADS.lvl. Skipping ADS's extra Dark Times missions
    Cannot find side\rvs.lvl. Skipping BRO's extra KotOR missions
    Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding BRO's extra Dark Times missions
    ifs_legal.Exit


    Message Severity: 2
    C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
    Unable to find open movie segment shell_main


    ifs_sp_campaign: Input_Accept(): Entered: [Nil]
    ifs_sp_campaign: Input_Accept(): Entered: _tab_quit
    [/expander]



    Ich probier mal deinen Tipp aus, Master

  • Code
    1. Message Severity: 2
    2. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
    3. Region venator1_hangaru not found


    ja, es liegt tatsächlich and der region selbst, probier mal sie neu zu machen.

  • also, ging jetzt und ich konnte landen, wollte dann aussteigen und wie ich raus bin, bin ich draufgegangen.


    FAZIT: kann jetzt zwar landen, aber nicht aussteigen und rumlaufen


    Death region gesetzt ?