Mit dem Bespin Update kamen leider auch einige Fehler ins Spiel oder Dinge, die scheinbar nicht zuende gedacht wurden. Deshalb arbeitet DICE aktuell an einem Update, welches sie nach Möglichkeit am Montag (27. Juni) veröffentlichen wollen.
Hier die geplanten bzw angekündigten Fixes:
Alles anzeigenWith the launch of Bespin, the team has been collecting feedback and reviewing reported bugs within the expansion. That being said, our team is working on some final touches as we speak on a quick server update that should address some of the items being reported.
Our team is aiming for a Monday (6/27) update with the following fixes.
Lobby:
Players will no longer get stuck in lobby, unable to join due to teams being unbalanced. This happened if one team drops from the game to a point where there’s more than 2 players more on one side.
Heroes vs Villains:
User will no longer get an invisible UI if staying in or just joining a lobby when a round ends and new heroes are appointed
Heroes vs Villains:
Game mode will no longer hang if a player who was appointed a hero fails to become one due to quitting the game in the hero selection process.
Heroes:
Dengar will no longer do insane damage to Luke Skywalker using his Explosive Rush and Hurricane Strike
Outer Rim:
Heroes vs Villains in the playlist will be best out of 5 rounds again, no longer 3
General:
Preround timer increased from 30 to 60 seconds
Bespin:
AT-AT health decreased on Cloud City
Changed the frequency of game modes appearing in the playlist – Two rounds of Sabotage will now be played every other round (similar to Extraction on Outer Rim). Increased the frequency of the level Carbon-Freezing Chamber appearing and decreased the frequency of the level Cloud City appearing.
If you're running into an issue or feel you have a item to report, please make sure to report it within our official bug report forum here. But we do ask that you provide as much detail as you can as outlined here so we can address the potential issue as soon as possible.